Unbreakable Talent Tree

A Hero must stand strong in the face of adversity. He uses his own will power to encourage his allies to stand against their foes, relying on them as much as they rely on him.

Bravery: The Hero gains a +1 bonus to will saving throws vs. Fear effects.

Improved Bravery: The Hero gains an additional +1 bonus to will saving throws vs. Fear effects. In addition, his allies within 30 feet gain a +1 bonus. You must select bravery to select this talent.

Advanced Bravery: The Hero gains an additional +2 bonus to will saving throws vs. Fear effects. His allies gain another +1 bonus to saves vs. fear effects when within 30 feet. You must select improved bravery and Bravery to select this talent.

Paragon Bravery: When the Hero would be effected by a fear effect, it's step is decreased by one. (Shaken becomes nothing).Finally, the Hero's allies within 30 feet gain another +1 vs. saves against fear when within 30 feet of the Hero. You must select Bravery, Improved Bravery, and Advanced Bravery to select this talent.

Banish Fear: As a full round action, you can muster your courage and strength, and grant yourself another saving throw vs fear. This can only be performed once per fear effect.

Stand Strong: When effected by a fear effect, you immediately drop the severity of the fear by one step. Panicked becomes frightened, frightened becomes shaken, shaken becomes nothing. You must possess two talents from the bravery tree to select this one.

Withstand: When targeted with an ability that allows a reflex saving throw for half damage, you can instead  make a concentration check against the DC. This ends any other concentration effects you are currently making. If successful, you are treated as having made the reflex saving throw and take 1/2 damage. On a failed save you take damage as usual. This ability can be used once per encounter. To select this ability you must possess any 4 other talents.

Improved withstand: When using Withstand, you can negate all damage dealt on a successful concentration check. You must possess withstand to select this talent.

Turn the Tables: When you successfully succeed on a save vs. a fear effect, if you beat the DC by 5 points, you can force a creature within 30 feet of you to make the saving throw or be effected by the fear effect. For every 5 points by which you beat the DC you effect another creature with this effect. You must possess 3 other talents from the Bravery talent tree to select this talent.

Remain Conscious: The Hero gains the ability to continue to perform actions when he or she would otherwise be considered unconscious and dying. When the Hero’s hit points reach –1, the hero can perform as though he or she were disabled, making either an attack action or a move action every round until the hero reaches –10 hit points (and dies) or the hero’s hit points return to 1 or higher. The hero can choose to succumb to unconsciousness if he or she thinks that doing so might prevent him or her from taking more damage.

Stamina: The Hero recovers twice as fast as normal. So, the hero recovers 2 hit points per character level per evening of rest, 2 points of temporary ability damage per evening of rest, and awakens in half the normal time after being knocked unconscious.

Unflinching: You gain a +1 bonus on Will saves against mind-affecting effects. This talent can be selected multiple times, it's effects stack.

Heroic Recovery: You gain the Heroic Recovery feat as a bonus feat. You must meet the feat's prerequisites to select this talent.

Improved Heroic Recovery: You can use your Heroic Recovery feat an additional time per day. You must possess the Heroic Recovery talent to utilize this ability. (If you received the Heroic Recovery feat by other means you can select this ability as well).

Heroic Defiance: You gain the Heroic Defiance feat as a bonus feat. You must meet the feat's prerequisites to select this talent.

Improved Heroic Defiance: You can use your Heroic Defiance feat an additional time per day. You must possess the Heroic Recovery talent to utilize this ability. (If you received the Heroic Defiance feat by other means you can select this ability as well).

Quick Recovery: A Hero only requires 15 minutes of rest to recover from the fatigued condition. You must possess 5 other talents from the Unbreakable talent tree to select this one.

Unlimited Endurance: When exhausted, the hero only suffers effects from being fatigued. This still requires an hour of rest to bring the condition down to the actual fatigued condition. You must possess the Quick Recovery talent to select this talent.

Shock Absorption: When taking falling damage, you can make a strength or constitution check to help to absorb the blow. You must beat a DC equal to 10+2 for every 10 feet fallen. If successful, you take minimum damage from your falling damage.