Death Dealer Talent Tree

The Hero is a master at destroying his enemies, whether with his hands or his weapon of choice.

Sneak Attack: If a Hero can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage.

The Hero's attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the Hero flanks her target. Should the Hero score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet.

With a weapon that deals nonlethal damage (like a sap, whip, or an unarmed strike), a Hero can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual –4 penalty.

The Hero must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A Hero cannot sneak attack while striking a creature with concealment.

This Sneak attack deals 1d6 damage to a creature when you use it.

Improved Sneak Attack: When you use Sneak attack, you deal an additional 3d6 damage instead of 1d6. To select this talent you must first possess the Sneak attack talent, as well as one Talent from another Talent Tree.

Advanced Sneak Attack: When you use Sneak Attack, you deal an additional 6d6 instead of 3d6. To select this talent you must first possess the Improved Sneak attack talent, as well as two Talents from another Talent Tree.

Paragon Sneak Attack: When you sneak attack you deal an additional 10d6 instead of 6d6. To select this talent you must first possess the Advanced Sneak attack talent, as well as three Talents from another Talent Tree.

Poison Use: This Talent allows you to apply poison to a weapon without the possibility of poisoning yourself.

Disease Use: A Hero with this talent can apply filth from garbage, a sewer, a city street, a polluted area, or long-unwashed clothing or fur to a weapon as a standard action. Doing so causes the weapon to inflict filth fever on its next strike. The Hero does not risk exposure to this disease unless she is damaged by the weapon. After a successful attack with the weapon, the filth is dispersed and must be reapplied.

Assault Leader: Once per day, when the Hero misses with an attack on a flanked opponent, she can designate a single ally who is also flanking the target that her attack missed. That ally can make a single melee attack against the opponent as an immediate action. To select this Talent you must select the Sneak attack talent.

Befuddling Strike: When the Hero deals sneak attack damage against an opponent, that opponent takes a –2 penalty on attack rolls against the Hero for 1d4 rounds. To select this talent you must possess the Sneak Attack Talent.

Master Sniper: As a full-round action, a Hero with this talent may double the sniping penalty to her Stealth check to make a full attack and hide afterward, instead of only making a single attack. All her attacks gain the benefits of being hidden, not just the first. To Select this talent you must possess the Stealth Master, Improved Stealth Master, and Advanced Stealth Master talents as well as two other Fast Hero Talents.

Deadeye (Ex): The Hero can resolve an attack against touch AC instead of normal AC. This can be performed a number of times per day equal to the hero's dexterity modifier.

Hero Initiative (Ex): As long as the Hero has at least 1 Hero point, she gains the following benefits. First, she gains a +2 bonus on initiative checks. Furthermore, if she has the Quick Draw feat, her hands are free and unrestrained, and the firearm is not hidden, she can draw a single firearm as part of the initiative check.