Tough Hero

The tough hero is one known for it’s stalwart nature. A Tough hero can survive through many scrapes and bruises, and can fight their way through virulent poisons and deadly diseases. Not only are they physically capable and able to take a hit, but often know how to avoid deadly blows as well and can defend themselves easily in combat.

Ability: Constitution

Hit Die: 1d12

Class Skills: The Tough hero’s class skills (and the key ability for each skill) are: Climb (Str), Craft (Int), Drive (Dex), Intimidate (Cha), Knowledge (current events, popular culture, streetwise) (Int), Linguistics (Int), Perception (Wis), Profession (Wis), Ride (Dex), and Survival (Wis).

Also, the starting occupation selected can provide additional class skills to choose from.

Skill Points at Each Level: 3 + Int modifier.

Table: The Tough Hero

Class Features

Proficiencies:

A Tough Hero possesses proficiency in Light, Medium, and Heavy armors, as well as all Simple and Martial weapons.

Talents

At 1st, 3rd, 5th, 7th, 9th, 11th, 13th, 15th, 17th, and 19th level, the Tough hero selects a talent from the following talent trees. A Tough hero can select from any of the talents in any of the Talent trees, so long as they possess the proper prerequisites. Talents can only be selected once unless specifically noted.

·        Combat Maneuver Talent Tree

·        Damage Resistance Talent Tree

·        Defense Talent Tree

·        Toughness Talent Tree

·        Special Technique Talent Tree

·        Unarmed Combat Talent Tree

·        Unbreakable Talent Tree

Bonus Feats

At 2nd, 4th, 6th, 8th, 10th, 12th, 14th, 16th, 18th and 20th level, the Tough hero gains a bonus feat. This feat must be selected from the following list, and the Tough hero must meet any prerequisites.

Bonus Feat list: Alertness, Athletic, Brawl, Confident, Defensive Combat Training, Diehard, Dodge, Endurance, Focused, Great Fortitude, Guide, Improved Brawl, Improved Bull Rush, Improved Feint, Improved Great Fortitude, Knockout Punch, Power Attack, Streetfighting, Toughness, Track, Vehicle Expert.

Tough Capstone (Ex)

Upon reaching 20th level, the Tough hero has reached the pinnacle of Fortitude and durability.

The Tough Hero decreases all damage taken by 5. In addition once per day the Tough Hero can roll twice and combine the d20 rolls on a single Fortitude save, Constitution check, or Constitution based skill check. If it is possible to critically succeed on the check, if either one is a natural 20, it is treated as a critical, though if one is a natural 1 but the other is not, it is not a critical failure. Finally, the Tough hero gains an additional +1 hit points per hit die, and they can never critically fail a saving throw vs. Damage threshold.