Strong Hero

Physically capable and intimidating, the Strong hero is the archetypal powerhouse of the heroes and is known for being skilled in melee combat or at grappling and manhandling his foes. The Strong Hero is also very sturdy and can hold their own when faced with deadly odds, usually able to come out on top from sheer brute force.

Ability: Strength

Hit Die: 1d10

Class Skills:The Strong hero’s class skills (and the key ability for each skill) are: Acrobatics (Dex), Climb (Str), Craft (Int), Handle Animal (Cha), Knowledge (current events, Engineering, popular culture, streetwise, tactics) (Int), Linguistics (Int), Profession (Wis), Repair (Int), and Swim (Str).

Also, the starting occupation selected can provide additional class skills to choose from.

Skill Points: 3 + Int modifier

Table: The Strong Hero Class Features

Proficiencies:

A strong Hero possesses proficiency in Light, Medium, and Heavy armors, as well as all Simple and Martial weapons. A Strong Hero can also choose an additional number of weapons she is proficient with equal to her Strength modifier at first level.

Talents

At 1st, 3rd, 5th, 7th, 9th, 11th, 13th, 15th, 17th, and 19th level, the Strong hero selects a talent from the following talent trees. A Strong hero can select from any of the talents in any of the Talent trees, so long as they possess the proper prerequisites.

·        Combat Maneuver Talent Tree

·        Destroyer Talent Tree

·        Extreme Effort Talent Tree

·        Melee Smash Talent Tree

·        Special Technique Talent Tree

·        Unarmed Combat Talent Tree

·        Unbreakable Talent Tree

Bonus Feats

At 2nd, 4th, 6th, 8th, 10th, 12th, 14th, 16th, 18th and 20th level, the Strong hero gains a bonus feat. This feat must be selected from the combat feat list, and the Strong hero must meet any prerequisites.

Bonus Feat list: Animal Affinity, Archaic Weapons Proficiency, Athletic, Blind-Fight, Brawl, Cleave, Combat Martial Arts, Combat Reflexes, Critical Focus, Great Cleave, Endurance, Diehard, Great Fortitude, Greater Penetrating Strike, Greater weapon Focus, Greater Weapon Specialization, Improved Brawl, Improved Combat Martial Arts, Lunge, Penetrating Strike, Power Attack,  Vital Strike, Weapon Focus, Weapon Specialization.

Strong Capstone (Ex)

Upon reaching 20th level, the Strong hero has reached the pinnacle of strength and muscular capability.

The Strong Hero increases all damage from melee or thrown weapons by +1 damage die. In addition once per day the Strong Hero can roll twice and combine the d20 rolls on a single melee or thrown attack roll, strength check, or strength based skill check. If it is possible to critically succeed on the check, if either one is a natural 20, it is treated as a critical, though if one is a natural 1 but the other is not, it is not a critical failure. If both are a natural 20 and it is an attack roll, your strong hero level is added to the damage.