Toughness Talent Tree

The Hero is tougher than most, able to survive through the most dire situations.

Heroic Toughness: Gain an additional 1 hit point for every hit dice you possess.

Improved Heroic Toughness: Gain an additional 1 hit point for every hit dice you possess. This stacks with the previous bonus. You must select Heroic toughness before selecting this Talent.

Advanced Heroic Toughness: Gain an additional 1 hit point for every hit dice you possess. This stacks with the previous bonuses. You must select Improved Heroic toughness before selecting this talent.

Heroic Fortitude: Gain a +1 bonus on fortitude saving throws. This bonus increases to +2 when the save is against disease or poison.

Improved Heroic Fortitude: Your bonus on fortitude saving throws increases to +2, the bonus against disease and poison increases to +4. You must possess Heroic fortitude to select this talent.

Mettle: When effected by an ability that allows a fortitude saving throw for half damage, you take no damage on a successful saving throw. You must select two talents from the toughness talent tree to select this ability.

Improved Mettle: When you fail a fortitude saving throw  that allows a save for half damage, you still only take 1/2 damage. You must possess two talents from the toughness talent tree as well as Mettle to select this ability.

Second Wind: A number of times per day equal to your Constitution modifier, you can heal 1d6 damage as an immediate action as you catch a second wind during combat.

Improved Second Wind: The healing from second wind becomes 1d8. You must possess the second wind talent to select this ability.

Advanced Second Wind: The Healing from second wind becomes 2d6. You must possess the Improved Second Wind talent to select this talent.