Fast Hero

The Fast hero is just as it’s name implies. They are all about speed and swift actions, moving, ducking, and weaving through the battlefield with an acrobatic grace. Able to avoid dangerous explosions or deflect dangerous blows, they are skilled battlefield survivors.

Ability: Dexterity

Hit Die: 1d8

Class Skills: The Fast hero’s class skills (and the key ability for each skill) are: Acrobatics (Dex), Craft (Int), Drive (Dex), Escape Artist (Dex), Knowledge (current events, popular culture, streetwise) (Int), Linguistics (Int), Pilot (Dex), Profession (Wis), Ride (Dex), Sleight of Hand (Dex), and Stealth (Dex)

Also, the starting occupation selected can provide additional class skills to choose from.

Skill Points at Each Level: 5 + Int modifier.

Table: The Fast Hero

Class Features

Proficiencies:

A Fast Hero possesses proficiency in Light, and Medium armors, as well as all Simple weapons. In addition the Fast hero can select a number of ranged weapons that he can proficiently wield equal to his Dexterity modifier. Alternatively the Fast hero can use this to gain proficiency in any weapon that can benefit from weapon finesse.

Talents

At 1st, 3rd, 5th, 7th, 9th, 11th, 13th, 15th, 17th, and 19th level, the Fast hero selects a talent from the following talent trees. Some trees have a set order that must be followed, while others provide a list to choose from. As long as the hero qualifies, he or she can select freely from any and all talent trees. No talent can be selected more than once unless expressly indicated.

·        Combat Maneuver Talent Tree

·        Death Dealer Talent Tree

·        Dexterous Effort Talent Tree

·        Evasion Talent Tree

·        Special Technique Talent Tree

·        Speed Runner Talent Tree

·        Unarmed Combat Talent Tree

Bonus Feats

At 2nd, 4th, 6th, 8th, 10th, 12th, 14th, 16th, 18th and 20th level, the Fast hero gains a bonus feat. This feat must be selected from the following list, and the Fast hero must meet any prerequisites.

Bonus Feat list: Acrobatic, Agile Maneuvers, Athletic, Combat Expertise, Catch off Guard, Combat Reflexes, Combat Throw, Deadly Aim, Deft Hands, Defensive Martial Arts, Dodge, Double Tap, Elusive Target, Focused, Improved Disarm, Mobility, Mounted Combat, Nimble, Nimble Moves, Personal Firearms Proficiency, Point Blank Shot, Stand Still, Stealthy, Weapon Finesse.

Fast Capstone (Ex)

Upon reaching 20th level, the Fast hero has reached the pinnacle of swiftness and nimble dexterity.

The Fast Hero increases all damage from ranged and finesse weapons by +1 damage die. In addition once per day the Fast Hero can roll twice and combine the d20 rolls on a single ranged or finesse weapon attack roll, dexterity check, reflex save, or dexterity based skill check. If it is possible to critically succeed on the check, if either one is a natural 20, it is treated as a critical, though if one is a natural 1 but the other is not, it is not a critical failure. If both are a natural 20 and it is an attack roll, your fast hero level is added to the damage.