Evasion Talent Tree

The Hero uses his quick reflexes and nimble abilities to evade attacks, explosions, and other various dangers.

Uncanny Dodge: The Hero retains his or her Dexterity bonus to Defense regardless of being caught flat-footed or struck by a hidden attacker. (The hero still loses his or her Dexterity bonus to Defense if the hero is immobilized.)

Evasion: If the Hero is exposed to any effect that normally allows a character to attempt a Reflex saving throw for half damage, the Hero suffers no damage if he or she makes a successful saving throw. Evasion can only be used when wearing light armor or no armor. You must possess Uncanny dodge to select this ability.

Improved Uncanny Dodge: The Hero can no longer be flanked; the hero can react to opponents on opposite sides of him or herself as easily as he or she can react to a single attacker. The Hero must possess the Evasion talent to select this talent.

Improved Evasion: This works like evasion, except that while the hero still takes no damage on a successful Reflex saving throw against attacks, she henceforth takes only half damage on a failed save. A helpless hero does not gain the benefit of improved evasion. The Hero must possess Improved Uncanny Dodge before selecting this ability.

Defensive Roll: The Hero can roll with a potentially lethal attack to take less damage from it. When the Hero would be reduced to 0 hit points or less by damage in combat (from a ranged or melee attack), the Hero can attempt to roll with the damage. A Hero spends 1 hero point to use this talent. Once the point is spent, the hero makes a Reflex saving throw (DC = damage dealt). If the save succeeds, he or she takes only half damage. The Hero must be able to react to the attack to execute a defensive roll—if the hero is immobilized, he or she can’t use this talent. Since this effect would not normally allow a character to make a Reflex save for half damage, the Hero’s evasion talent doesn’t apply to the defensive roll. The hero must possess the Evasion talent to select this talent.

Opportunist: The Hero  can make an attack of opportunity against an opponent who has just been struck for damage in melee by another character. This attack counts as the Hero’s attack of opportunity for that round. Even a Hero with the Combat Reflexes feat can’t use this talent more than once per round. You must possess Evasion to select this talent.

Dodge: Gain the feat Dodge as a bonus feat.

Greater Dodge: The effects of the dodge feat are doubled. You must possess the Dodge feat or talent to select this ability.

Ranged Dodge: The hero gains an uncanny knack for getting out of the way of ranged attacks. When a ranged attack is made against the hero, she can move 5 feet as an immediate action; doing so grants the hero a +2 bonus to AC against the triggering attack. This movement is not a 5-foot step, and provokes attacks of opportunity. Alternatively, the Hero can drop prone to gain a +4 bonus to AC against the triggering attack. The Hero can only perform this while wearing medium or light armor, and while carrying no more than a light load. You must possess the Greater dodge talent to select this talent.