Healing Talent Tree

The Dedicated hero has a talent for healing.

Healing Knack: The hero has a knack for the healing arts. The hero receives a +2 bonus on all Heal skill checks.

Improved Healing Knack: Your skill with healing people's wounds is top notch. You gain a +2 bonus on all heal skill checks. This bonus stacks with the bonus granted from Healing Knack. In addition When you treat deadly wounds, the target recovers hit points and ability damage as if it had rested for a full day. You must possess the Healing Knack talent to select this.

Healing Touch 1: The Dedicated hero’s ability to restore damage with a medical kit or perform surgery with a surgery kit, the target recovers hit points as if it had rested for a full day with long-term care. You must possess the Improved Healing Knack talent to select this one.

Healing Touch 2: The Dedicated hero’s ability to restore damage with a medical kit or perform surgery with a surgery kit, the creature recovers hit point and ability damage as if it had rested for 3 days. You must possess the Healing Healing Touch 1 talent to select this one.

Healing Capability: You gain a Healing Pool. This healing pool is equal to your Wisdom modifier+ 1/2 of your Dedicated hero level. As a full round action when you use a medical kit on a creature to heal their wounds or perform surgery, you can spend a point from the Healing Pool to do one of the following.

* Heal the creature an additional amount equal to your wisdom modifier.

* Cure the creature of the Sickened, Dazzled, Deafened, Blinded, Fatigued, or Staggered conditions, so long as they are not permanent conditions.

* Grant the creature another saving throw for an ongoing effect.

Greater Healing Capability: You can spend 2 points from your healing pool to do one of the following when you use a medical kit on a creature.

* Cure the creature of the Nauseated, Dazed, Exhausted, Stunned, or Paralyzed conditions so long as they are not permanent conditions.

* Grant the creature another saving throw for an ongoing effect, adding your wisdom modifier to their saving throw.

You must possess the Healing capability talent to select this.

Psychiatry: By spending 1 week working with a creature you can heal 1 sanity damage to the creature. You must possess 4 other talents to select this one.