Combat Maneuver Talent Tree

The hero is a master of combat maneuvers and can use his brute strength and cunning intelligence against his foes in unique ways.

Bull Rush Master: Gain a +1 bonus to Bull rush combat maneuvers and combat maneuvers to resist Bull Rushes.

Improved Bull Rush Master: Gain an additional +1 bonus to Bull rush combat maneuvers and combat maneuvers to resist Bull Rushes. This stacks with the previous bonus. In addition, when you bull rush an enemy, you move them 5 additional feet for every 4 points over the CMD instead of every 5 points, and the enemy will move you 5 feet for every 6 points they beat your DC by. You must possess the Bull Rush Master talent to select this talent.

Advanced Bull Rush Master: Gain an additional +1 bonus to Bull rush combat maneuvers and combat maneuvers to resist Bull Rushes. This stacks with the previous bonuses. When you bull rush an enemy, you move them 5 additional feet for every 3 points over the CMD instead of for every 5 points, and the enemy will move you 5 feet for every 7 they have above your CMD. You must possess the Bull Rush Master talent as well as the Advanced Bull Rush Master Talent to select this talent.

Dirty Trick Master: Gain a +1 bonus to Dirty Trick combat maneuvers and Combat Maneuvers to resist Dirty tricks.

Improved Dirty Trick Master: Gain an additional +1 bonus to Dirty Trick combat maneuvers and combat maneuvers to resist Dirty Tricks. This stacks with the previous bonus. In addition, when you use dirty trick on an enemy, it lasts an additional round for every 4 points over the CMD instead of for every 5 points. If you are subject to a dirty trick, the result is always one round less, even if that would mean it is unsuccessful.You must possess the Dirty Trick Master talent to select this talent.

Advanced Dirty Trick Master: Gain an additional +1 bonus to Dirty Trick combat maneuvers and combat maneuvers to resist Dirty Tricks. This stacks with the previous bonuses. In addition, when you use dirty trick on an enemy, it lasts an additional round for every 3 points over the CMD instead of for every 5 points. If you are subject to a dirty trick, the result is always two rounds less, even if that would mean it is unsuccessful. You must possess the Dirty Trick Master talent as well as the Improved Dirty Trick Master Talent to select this talent.

Disarming Master: Gain a +1 bonus to Disarm combat maneuvers and combat maneuvers to resist Disarming.

Improved Disarming Master: Gain an additional +1 bonus to Disarm combat maneuvers and combat maneuvers to resist Disarming. This stacks with the previous bonus. In addition, when you use Disarm on an enemy, you can place the item 5 feet away from the enemy in any direction if you beat the enemy's DC by 5 or more. In addition, you only drop your weapon on a failure if the check fails by 10 or more. You must possess the Disarming Master Talent to select this talent.

Advanced Disarming Master: Gain an additional +1 bonus to Disarm combat maneuvers and combat maneuvers to resist Disarming. This stacks with the previous bonuses. In addition, when you use Disarm on an enemy, you can place the item 10 feet away from the enemy in any direction if you beat the enemy's DC by 5 or more. In addition, you only drop your weapon on a failure if the check fails by 12 or more. You must possess the Disarming Master talent as well as the Improved Disarming Master Talent to select this talent.

Drag Master: Gain a +1 bonus to Drag combat maneuvers and combat maneuvers to resist being dragged.

Improved Drag Master: Gain an additional +1 bonus to Drag combat maneuvers and combat maneuvers to resist being dragged. This stacks with the previous bonus. In addition, when you Drag an enemy, you move them 5 additional feet for every 4 points over the CMD instead of every 5 points, and the enemy will move you 5 feet for every 6 points they beat your DC by. You must possess the Drag Master talent to select this talent.

Advanced Drag Master: Gain an additional +1 bonus to Drag combat maneuvers and combat maneuvers to resist being dragged. This stacks with the previous bonuses. In addition, when you Drag an enemy, you move them 5 additional feet for every 3 points over the CMD instead of every 5 points, and the enemy will move you 5 feet for every 7 points they beat your DC by. You must possess the Drag Master talent and the Improved Drag Master talent to select this talent.

Grapple Master: Gain a +1 bonus to Grappling combat maneuvers and combat maneuvers to resist being grappled.

Improved Grapple Master: Gain an additional +1 bonus to Grapple combat maneuvers and combat maneuvers to resist being grappled. This stacks with the previous bonus. In addition, when you grapple an enemy, you only take a -3 penalty to grapple with only one hand and enemies trying to grapple with one hand take a -5. You also increase the DC of being tied up by +1. You must possess the Grapple Master talent to select this talent.

Advanced Grapple Master: Gain an additional +1 bonus to Grapple combat maneuvers and combat maneuvers to resist being grappled. This stacks with the previous bonuses. In addition, when you grapple an enemy, you only take a -2 penalty to grapple with only one hand and enemies trying to grapple with one hand take a -6. You also increase the DC of being tied up by +1, this stacks with the previous bonus. Finally, your reach is considered 5 feet longer for the purpose of grappling. You must possess the Grapple Master and improved grapple master talents to select this talent.

Overrun Master: Gain a +1 bonus to Overrun combat maneuvers and combat maneuvers to resist being overrun.

Improved Overrun Master: Gain a +1 bonus to Overrun combat maneuvers and combat maneuvers to resist being overrun. This stacks with the previous bonus. If you beat your enemy's CMD by 4 or more, the enemy is knocked prone. You must possess the Overrun Master talent to select this one.

Advanced Overrun Master: Gain a +1 bonus to Overrun combat maneuvers and combat maneuvers to resist being overrun. This stacks with the previous bonuses. If you beat your enemy's CMD by 3 or more, the enemy is knocked prone. You must possess the Overrun Master  and the Improved Overrun Master talents to select this one.

Reposition Master: Gain a +1 bonus to Reposition combat maneuvers and combat maneuvers to resist being repositioned.

Improved Reposition Master: Gain a +1 bonus to Reposition combat maneuvers and combat maneuvers to resist being repositioned. This stacks with the previous bonus. In addition, when you Reposition an enemy, you move them 5 additional feet for every 4 points over the CMD instead of every 5 points, and the enemy will move you 5 feet for every 6 points they beat your DC by. You must possess the Reposition Master Talent to select this one.

Advanced Reposition Master: Gain a +1 bonus to Reposition combat maneuvers and combat maneuvers to resist being repositioned. This stacks with the previous bonuses. In addition, when you Reposition an enemy, you move them 5 additional feet for every 4 points over the CMD instead of every 5 points, and the enemy will move you 5 feet for every 6 points they beat your DC by. You must possess the Reposition Master and Greater Reposition Master Talents to select this one.

Master Thief: Gain a +1 bonus to Steal combat maneuvers and combat maneuvers to resist objects being stolen.

Improved Master Thief: Gain a +2 bonus to Steal combat maneuvers and combat maneuvers to resist being repositioned. This stacks with the previous bonus. You must possess the Master Thief talent to select this one.

Advanced Master Thief: Gain a +2 bonus to Steal combat maneuvers and combat maneuvers to resist being repositioned. This stacks with the previous bonuses. You must possess the Master Thief and Improved Master Thief Talents to select this one.

Sunder Master: Gain a +1 bonus to sunder combat maneuvers and combat maneuvers to resist objects being sundered.

Greater Sunder Master: Gain a +1 bonus to sunder combat maneuvers and combat maneuvers to resist objects being sundered. Objects successfully struck by you during a sunder are treated as having it's hardness lessened by 1. You must possess the Sunder Master talent to select this one.

Advanced Sunder Master: Gain a +1 bonus to sunder combat maneuvers and combat maneuvers to resist objects being sundered. Objects successfully struck by you during a sunder treat the object's hardness as 2 less. You must possess the Sunder master and greater sunder master talents to select this one.

Trip Master: Gain a +1 bonus to Trip combat maneuvers and combat maneuvers to resist being tripped.

Greater Trip Master: Gain a +1 bonus to Trip combat maneuvers and combat maneuvers to resist being tripped. In addition, If you fail by 12 or more you are tripped instead. You must possess the Trip Master Talent to select this one.

Advanced Trip Master: Gain a +1 bonus to Trip combat maneuvers and combat maneuvers to resist being tripped. In addition, if you fail by 14 or more you are tripped instead, Finally your reach when making a trip attempt is treated as 5 feet greater. You must possess the Trip Master and Greater Trip Master talents to select this one.