Classes

Characters within Pathfinder modern select classes to progress through a campaign. Classes are the core of your abilities as a character and define who you are as an archetypal hero. Each hero class is based on an ability score which represents that hero's strong suit.

Strong Hero

Heroes who are physically powerful and stand as a paragon of strength and physical power.

Fast Hero

Heroes who are fit and dexterous, have good aim, or are athletic and nimble.

Tough Hero

Hearty heroes who can take a beating and stay conscious. They roll with the punches and purge their bodies of toxins.

Intelligent Hero

A Hero who uses their knowledge to take down more capable foes on the battlefield, and who uses their academic knowledge to further advance their own capabilities when not locked in combat.

Dedicated Hero

Heroes who use their wise nature to their advantage and aid their allies through support and dedication.

Charismatic Hero

Utilizing their fast talking or quick wits, Charismatic Heroes often get out of confrontations through their personality, and when they are unable to do that, they still have quite a few tricks up their sleeves.

ARCHETYPES
Archetypes work a bit differently in Alter-Earth PF Modern. Archetypes replace specific class abilities and can alter the way a class works, and just like in Pathfinder when you select an archetype you must take all of the abilities they offer and you cannot mix and match them from original class abilities. However these archetypes are not for specific classes usually and more often can be applied to any class, replacing the same abilities when applied.

When selecting an archetype, if a character would multi-class, they have the option of continuing on with the archetype through that class, utilizing the class as written, or applying a different archetype to that class instead. For example, if you were to take levels as a Strong Hero Gunslinger, and then multiclassed into Fast hero, you could continue to gain abilities as a Gunslinger, or you could become a Strong Hero Gunslinger/Fast Hero. You could also apply a new archetype to fast hero and be a Strong Hero Gunslinger/Fast Hero Soldier.

To play as a modern archetype, You select which archetype you would like to play as. This is usually selected at 2nd level, however may be later if multiclassing. You select to take an archetype at the first level that you select a bonus feat from your class. You gain the initial abilities of the archetype at that level and then gain new abilities at levels 4, 6, 8, 10, 12, 14, 16, 18, and 20, replacing the bonus feats you would normally gain at those levels, as well as the 20th level capstone of the class.

If multi classing into another class, you can choose to continue in the archetype any time you would gain a bonus feat from the class, choose to take the bonus feat instead, or even begin a new archetype. When selecting an archetype however, it becomes locked to that class and you must continue to select it’s abilities in place of your bonus feats that are normally gained.

The archetypes are listed below.

Acolyte

Bodyguard

Conman

Daredevil

Field Medic

Field Scientist

Gunslinger

Infiltrator

Investigator

Martial Artist

Negotiator

Occultist

Personality

Soldier

Survivalist

Techie

Zealot