Force of Personality Talent Tree

You have a powerful personality which aids you in your skill checks.

Master of Deception: You are an expert at bluffing your way through any situation. You gain a +2 bonus to all Bluff checks.

Improved Master of Deception: Your skills at Bluffing your foes increase again. You gain a +2 bonus to bluff checks. This stacks with the previous bonus. In addition, your penalty to bluff creatures that you have already failed at bluffing is cut in half. You must possess the Master of Deception talent to select this.

Advanced Master of Deception: Your skills at Bluffing have become paramount. You gain a +2 bonus to bluff checks. This stacks with the previous bonuses. In addition your penalty to bluff creatures that you have already failed at bluffing is completely gone. You must possess the Improved Master of Deception talent to select this.

Expert Diplomat: You have learned to properly speak to those you wish to obtain peace with. As such you gain a +2 bonus to Diplomacy checks. In addition, the time required to influence a creature's attitude or gather information is halved.

Improved Expert Diplomat:

Your skills at handling situations and people have advanced. You gain a +2 bonus to diplomacy checks. This stacks with the previous bonus. In addition, you can attempt to adjust a creature's attitude in 1 round by taking a -10 penalty. If you take 1 minute to adjust a creature's attitude, add your Charisma bonus to the number of hours that it persists. You must possess the Expert Diplomat talent to select this.

Advanced Expert Diplomat:

Your skills at handling situations and people have reached their pinnacle. You gain a +2 bonus to diplomacy checks. This stacks with the previous bonuses. In addition, You can attempt to adjust a creature's attitude in 1 round with no penalty. If you take 1 minute to adjust a creature's attitude, the duration of the resulting change is measured in days, not hours. You can gather information in 10 minutes by taking a -5 penalty. You must possess the Improved Expert Diplomat talent to select this.

Master of Disguise: You are a master of guise and costume. You gain a +2 bonus to disguise checks. In addition, you can create a disguise in 1d3 minutes.

Improved Master of Disguise: Your skill with dressing as someone else and blending in has increased. You gain a +2 bonus that stacks with the Master of Disguise ability. In addition you can create a disguise in 1d3 rounds. If you take the full normal amount of time to create your disguise, you take no penalty for disguising your gender, race, or age category. You must possess the Master of Disguise talent to select this.

Advanced Master of Disguise: Your skill with disguises has reached it's pinnacle. You gain a further +2 bonus that stacks with the previous Master of disguise bonuses. In addition, you can create a disguise as a full round action. You must possess the Improved Master of Disguise talent to select this.

Animal Wrangler: Your skill with handling animals has reached a new level. You gain a +2 bonus to handle animal checks, and any animals that you have trained gain a +2 bonus to will saving throws when adjacent to you.

Improved Animal Wrangler: Your skill with animal wrangling increases once more. You gain a further +2 bonus to handle animal checks that stacks with animal wrangler. Creatures you have trained gain a +2 bonus to will saving throws when they are within 30 feet and clearly visible. In addition you can teach an animal a trick in 1 day by increasing the DC by 20. You must possess the Animal wrangler talent to select this ability.

Advanced Animal Wrangler: You have reached the maximum capability of your animal handling. You gain a further +2 bonus to handle animal checks that stack with your previous animal wrangler bonuses. In addition, You can train an animal to understand your speech (As the Speak with animals spell). This takes 1 week of effort and a successful DC:30 handle animal check. It's actions are still limited by it's intelligence. You can teach a trick in 1 day (Increasing the DC by 10) or 1 hour (Increasing the DC by 20). You must possess the Improved Animal Wrangler talent to select this ability.

Intimidating Presence: You are a scary and frightful person and you let people know. You gain a +2 bonus to intimidate checks. If you exceed the DC to demoralize a target by at least 10, it's penalties for being rattled are doubled for 1 round. A will save (DC:10+ your number of ranks in intimidate) negates the doubling, but the target is still rattled, even if it has the stalwart ability.

Improved Intimidating Presence: Your forceful and scary nature has increased in strength. You gain a further +2 bonus to intimidate checks, this stacks with Intimidating Presence. If you exceed the DC to demoralize a target by at least 10, it takes 3 times the penalty from being rattled for 1 round or 2 times the penalty for 1d4 rounds (Your choice), and normally rattled thereafter. A will save DC: 10+ your number of ranks in intimidate negates the multiplied penalties, but the target is still rattled, even if it has the stalwart ability. You must possess the intimidating presence ability to select this talent.

Advanced Intimidating Presence:  You have reached the pinnacle of being an intimidating force of nature. You gain a final +2 bonus to intimidate checks. This stacks with the previous bonuses. If you exceed the DC to demoralize a target by at least 20, it is Shaken for 1 round or takes 3 times the penalty from being rattled for 1d4 rounds (Your choice), and normally rattled thereafter. A will save DC: 10+ your number of ranks in intimidate negates the shaken or multiplied rattled ability, but the target is still rattled normally, even if it has the stalwart ability. You must possess the Improved intimidating presence talent to select this one.

Expert Performer: You are an expert at your sort of performance. Select a single kind of perform skill you have ranks in. You gain a +2 bonus to perform checks of that type.

In addition, whenever you attempt a Bluff, Diplomacy, Handle Animal, or Intimidate check, you can attempt a DC 20 Perform check to gain a +2 circumstance bonus on the check. This can be selected multiple times, each time for a different kind of perform skill.

Improved Expert Performer: Your talent with performing has increased. You gain a further +2 bonus to perform checks of the type you selected before, this stacks with Expert Performer. In addition, any ability that would effect a creature emotionally that has a save DC is increased by +1 if you make a performance check DC 25 as swift action while using the ability. This can be selected multiple times, each time for a different kind of perform skill that you possess Expert Performer in.

Advanced Expert Performer: Your talent with performance has reached it's pinnacle. You gain a final +2 bonus to perform checks of the type you selected before, this stacks with Expert Performer. In addition, any ability that would effect a creature emotionally that has a save DC is increased by +2 if you make a performance check DC 30 as swift action while using the ability. This can be selected multiple times, each time for a different kind of perform skill that you possess Improved Expert Performer in.